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		<key>libs/cocos2dx/touch_dispatcher/CCTouchHandler.h</key>
		<dict>
			<key>Group</key>
			<array>
				<string>libs</string>
				<string>cocos2dx</string>
				<string>touch_dispatcher</string>
			</array>
			<key>Path</key>
			<string>libs/cocos2dx/touch_dispatcher/CCTouchHandler.h</string>
			<key>TargetIndices</key>
			<array/>
		</dict>
	</dict>
	<key>Nodes</key>
	<array>
		<string>libs/cocos2dx/actions/CCAction.cpp</string>
		<string>libs/cocos2dx/actions/CCAction.h</string>
		<string>libs/cocos2dx/actions/CCActionCamera.cpp</string>
		<string>libs/cocos2dx/actions/CCActionCamera.h</string>
		<string>libs/cocos2dx/actions/CCActionCatmullRom.cpp</string>
		<string>libs/cocos2dx/actions/CCActionCatmullRom.h</string>
		<string>libs/cocos2dx/actions/CCActionEase.cpp</string>
		<string>libs/cocos2dx/actions/CCActionEase.h</string>
		<string>libs/cocos2dx/actions/CCActionGrid.cpp</string>
		<string>libs/cocos2dx/actions/CCActionGrid.h</string>
		<string>libs/cocos2dx/actions/CCActionGrid3D.cpp</string>
		<string>libs/cocos2dx/actions/CCActionGrid3D.h</string>
		<string>libs/cocos2dx/actions/CCActionInstant.cpp</string>
		<string>libs/cocos2dx/actions/CCActionInstant.h</string>
		<string>libs/cocos2dx/actions/CCActionInterval.cpp</string>
		<string>libs/cocos2dx/actions/CCActionInterval.h</string>
		<string>libs/cocos2dx/actions/CCActionManager.cpp</string>
		<string>libs/cocos2dx/actions/CCActionManager.h</string>
		<string>libs/cocos2dx/actions/CCActionPageTurn3D.cpp</string>
		<string>libs/cocos2dx/actions/CCActionPageTurn3D.h</string>
		<string>libs/cocos2dx/actions/CCActionProgressTimer.cpp</string>
		<string>libs/cocos2dx/actions/CCActionProgressTimer.h</string>
		<string>libs/cocos2dx/actions/CCActionTiledGrid.cpp</string>
		<string>libs/cocos2dx/actions/CCActionTiledGrid.h</string>
		<string>libs/cocos2dx/actions/CCActionTween.cpp</string>
		<string>libs/cocos2dx/actions/CCActionTween.h</string>
		<string>libs/cocos2dx/base_nodes/CCAtlasNode.cpp</string>
		<string>libs/cocos2dx/base_nodes/CCAtlasNode.h</string>
		<string>libs/cocos2dx/base_nodes/CCNode.cpp</string>
		<string>libs/cocos2dx/base_nodes/CCNode.h</string>
		<string>libs/cocos2dx/CCCamera.cpp</string>
		<string>libs/cocos2dx/CCCamera.h</string>
		<string>libs/cocos2dx/CCConfiguration.cpp</string>
		<string>libs/cocos2dx/CCConfiguration.h</string>
		<string>libs/cocos2dx/CCDirector.cpp</string>
		<string>libs/cocos2dx/CCDirector.h</string>
		<string>libs/cocos2dx/CCDrawingPrimitives.cpp</string>
		<string>libs/cocos2dx/CCDrawingPrimitives.h</string>
		<string>libs/cocos2dx/CCScheduler.cpp</string>
		<string>libs/cocos2dx/CCScheduler.h</string>
		<string>libs/cocos2dx/cocoa/CCAffineTransform.cpp</string>
		<string>libs/cocos2dx/cocoa/CCAffineTransform.h</string>
		<string>libs/cocos2dx/cocoa/CCArray.cpp</string>
		<string>libs/cocos2dx/cocoa/CCArray.h</string>
		<string>libs/cocos2dx/cocoa/CCAutoreleasePool.cpp</string>
		<string>libs/cocos2dx/cocoa/CCAutoreleasePool.h</string>
		<string>libs/cocos2dx/cocoa/CCDictionary.cpp</string>
		<string>libs/cocos2dx/cocoa/CCDictionary.h</string>
		<string>libs/cocos2dx/cocoa/CCGeometry.cpp</string>
		<string>libs/cocos2dx/cocoa/CCGeometry.h</string>
		<string>libs/cocos2dx/cocoa/CCInteger.h</string>
		<string>libs/cocos2dx/cocoa/CCNS.cpp</string>
		<string>libs/cocos2dx/cocoa/CCNS.h</string>
		<string>libs/cocos2dx/cocoa/CCObject.cpp</string>
		<string>libs/cocos2dx/cocoa/CCObject.h</string>
		<string>libs/cocos2dx/cocoa/CCSet.cpp</string>
		<string>libs/cocos2dx/cocoa/CCSet.h</string>
		<string>libs/cocos2dx/cocoa/CCString.cpp</string>
		<string>libs/cocos2dx/cocoa/CCString.h</string>
		<string>libs/cocos2dx/cocoa/CCZone.cpp</string>
		<string>libs/cocos2dx/cocoa/CCZone.h</string>
		<string>libs/cocos2dx/cocos2d.cpp</string>
		<string>libs/cocos2dx/effects/CCGrabber.cpp</string>
		<string>libs/cocos2dx/effects/CCGrabber.h</string>
		<string>libs/cocos2dx/effects/CCGrid.cpp</string>
		<string>libs/cocos2dx/effects/CCGrid.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBFileLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBFileLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBMemberVariableAssigner.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBReader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBReader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCBSelectorResolver.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCControlButtonLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCControlButtonLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCControlLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCControlLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLabelBMFontLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLabelBMFontLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLabelTTFLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLabelTTFLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerColorLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerColorLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerGradientLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerGradientLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCLayerLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCMenuItemImageLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCMenuItemImageLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCMenuItemLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCMenuItemLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCMenuLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCNodeLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCNodeLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCNodeLoaderLibrary.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCNodeLoaderLibrary.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCNodeLoaderListener.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCParticleSystemQuadLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCParticleSystemQuadLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCScale9SpriteLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCScale9SpriteLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCScrollViewLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCScrollViewLoader.h</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCSpriteLoader.cpp</string>
		<string>libs/cocos2dx/extensions/CCBReader/CCSpriteLoader.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControl.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControl.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlButton.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlButton.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlColourPicker.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlColourPicker.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlExtensions.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlHuePicker.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlHuePicker.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSaturationBrightnessPicker.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSaturationBrightnessPicker.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSlider.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSlider.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSwitch.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlSwitch.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlUtils.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCControlUtils.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCInvocation.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCInvocation.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCMenuPassive.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCMenuPassive.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCScale9Sprite.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCScale9Sprite.h</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCSpacer.cpp</string>
		<string>libs/cocos2dx/extensions/CCControlExtension/CCSpacer.h</string>
		<string>libs/cocos2dx/extensions/CCListView/CCControlDefine.h</string>
		<string>libs/cocos2dx/extensions/CCListView/CCListView.cpp</string>
		<string>libs/cocos2dx/extensions/CCListView/CCListView.h</string>
		<string>libs/cocos2dx/extensions/CCListView/CCListViewCell.cpp</string>
		<string>libs/cocos2dx/extensions/CCListView/CCListViewCell.h</string>
		<string>libs/cocos2dx/extensions/CCNotificationCenter/CCNotificationCenter.cpp</string>
		<string>libs/cocos2dx/extensions/CCNotificationCenter/CCNotificationCenter.h</string>
		<string>libs/cocos2dx/extensions/CCScrollView/CCScrollView.cpp</string>
		<string>libs/cocos2dx/extensions/CCScrollView/CCScrollView.h</string>
		<string>libs/cocos2dx/extensions/CCTextureWatcher/CCTextureWatcher.cpp</string>
		<string>libs/cocos2dx/extensions/CCTextureWatcher/CCTextureWatcher.h</string>
		<string>libs/cocos2dx/include/ccConfig.h</string>
		<string>libs/cocos2dx/include/CCEventType.h</string>
		<string>libs/cocos2dx/include/ccMacros.h</string>
		<string>libs/cocos2dx/include/CCProtocols.h</string>
		<string>libs/cocos2dx/include/ccTypes.h</string>
		<string>libs/cocos2dx/include/cocos2d.h</string>
		<string>libs/cocos2dx/include/cocos2dExt.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/aabb.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/GL/mat4stack.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/GL/matrix.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/kazmath.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/mat3.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/mat4.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/neon_matrix_impl.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/plane.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/quaternion.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/ray2.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/utility.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/vec2.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/vec3.h</string>
		<string>libs/cocos2dx/kazmath/include/kazmath/vec4.h</string>
		<string>libs/cocos2dx/kazmath/src/aabb.c</string>
		<string>libs/cocos2dx/kazmath/src/ChangeLog</string>
		<string>libs/cocos2dx/kazmath/src/CMakeLists.txt</string>
		<string>libs/cocos2dx/kazmath/src/GL/mat4stack.c</string>
		<string>libs/cocos2dx/kazmath/src/GL/matrix.c</string>
		<string>libs/cocos2dx/kazmath/src/mat3.c</string>
		<string>libs/cocos2dx/kazmath/src/mat4.c</string>
		<string>libs/cocos2dx/kazmath/src/neon_matrix_impl.c</string>
		<string>libs/cocos2dx/kazmath/src/plane.c</string>
		<string>libs/cocos2dx/kazmath/src/quaternion.c</string>
		<string>libs/cocos2dx/kazmath/src/ray2.c</string>
		<string>libs/cocos2dx/kazmath/src/utility.c</string>
		<string>libs/cocos2dx/kazmath/src/vec2.c</string>
		<string>libs/cocos2dx/kazmath/src/vec3.c</string>
		<string>libs/cocos2dx/kazmath/src/vec4.c</string>
		<string>libs/cocos2dx/keypad_dispatcher/CCKeypadDelegate.cpp</string>
		<string>libs/cocos2dx/keypad_dispatcher/CCKeypadDelegate.h</string>
		<string>libs/cocos2dx/keypad_dispatcher/CCKeypadDispatcher.cpp</string>
		<string>libs/cocos2dx/keypad_dispatcher/CCKeypadDispatcher.h</string>
		<string>libs/cocos2dx/label_nodes/CCLabelAtlas.cpp</string>
		<string>libs/cocos2dx/label_nodes/CCLabelAtlas.h</string>
		<string>libs/cocos2dx/label_nodes/CCLabelBMFont.cpp</string>
		<string>libs/cocos2dx/label_nodes/CCLabelBMFont.h</string>
		<string>libs/cocos2dx/label_nodes/CCLabelTTF.cpp</string>
		<string>libs/cocos2dx/label_nodes/CCLabelTTF.h</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCLayer.cpp</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCLayer.h</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCScene.cpp</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCScene.h</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransition.cpp</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransition.h</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransitionPageTurn.cpp</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransitionPageTurn.h</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransitionProgress.cpp</string>
		<string>libs/cocos2dx/layers_scenes_transitions_nodes/CCTransitionProgress.h</string>
		<string>libs/cocos2dx/menu_nodes/CCMenu.cpp</string>
		<string>libs/cocos2dx/menu_nodes/CCMenu.h</string>
		<string>libs/cocos2dx/menu_nodes/CCMenuItem.cpp</string>
		<string>libs/cocos2dx/menu_nodes/CCMenuItem.h</string>
		<string>libs/cocos2dx/misc_nodes/CCMotionStreak.cpp</string>
		<string>libs/cocos2dx/misc_nodes/CCMotionStreak.h</string>
		<string>libs/cocos2dx/misc_nodes/CCProgressTimer.cpp</string>
		<string>libs/cocos2dx/misc_nodes/CCProgressTimer.h</string>
		<string>libs/cocos2dx/misc_nodes/CCRenderTexture.cpp</string>
		<string>libs/cocos2dx/misc_nodes/CCRenderTexture.h</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleBatchNode.cpp</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleBatchNode.h</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleExamples.cpp</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleExamples.h</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleSystem.cpp</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleSystem.h</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleSystemQuad.cpp</string>
		<string>libs/cocos2dx/particle_nodes/CCParticleSystemQuad.h</string>
		<string>libs/cocos2dx/platform/CCAccelerometerDelegate.h</string>
		<string>libs/cocos2dx/platform/CCApplicationProtocol.h</string>
		<string>libs/cocos2dx/platform/CCCommon.h</string>
		<string>libs/cocos2dx/platform/CCEGLViewProtocol.cpp</string>
		<string>libs/cocos2dx/platform/CCEGLViewProtocol.h</string>
		<string>libs/cocos2dx/platform/CCFileUtils.h</string>
		<string>libs/cocos2dx/platform/CCImage.h</string>
		<string>libs/cocos2dx/platform/CCPlatformConfig.h</string>
		<string>libs/cocos2dx/platform/CCPlatformMacros.h</string>
		<string>libs/cocos2dx/platform/CCSAXParser.cpp</string>
		<string>libs/cocos2dx/platform/CCSAXParser.h</string>
		<string>libs/cocos2dx/platform/CCThread.h</string>
		<string>libs/cocos2dx/platform/ios/AccelerometerDelegateWrapper.h</string>
		<string>libs/cocos2dx/platform/ios/AccelerometerDelegateWrapper.mm</string>
		<string>libs/cocos2dx/platform/ios/CCAccelerometer.h</string>
		<string>libs/cocos2dx/platform/ios/CCAccelerometer.mm</string>
		<string>libs/cocos2dx/platform/ios/CCApplication.h</string>
		<string>libs/cocos2dx/platform/ios/CCApplication.mm</string>
		<string>libs/cocos2dx/platform/ios/CCCommon.mm</string>
		<string>libs/cocos2dx/platform/ios/CCDirectorCaller.h</string>
		<string>libs/cocos2dx/platform/ios/CCDirectorCaller.mm</string>
		<string>libs/cocos2dx/platform/ios/CCEGLView.h</string>
		<string>libs/cocos2dx/platform/ios/CCEGLView.mm</string>
		<string>libs/cocos2dx/platform/ios/CCES2Renderer.h</string>
		<string>libs/cocos2dx/platform/ios/CCES2Renderer.m</string>
		<string>libs/cocos2dx/platform/ios/CCESRenderer.h</string>
		<string>libs/cocos2dx/platform/ios/CCFileUtils.mm</string>
		<string>libs/cocos2dx/platform/ios/CCGL.h</string>
		<string>libs/cocos2dx/platform/ios/CCImage.mm</string>
		<string>libs/cocos2dx/platform/ios/CCLock.cpp</string>
		<string>libs/cocos2dx/platform/ios/CCLock.h</string>
		<string>libs/cocos2dx/platform/ios/CCPlatformDefine.h</string>
		<string>libs/cocos2dx/platform/ios/CCStdC.h</string>
		<string>libs/cocos2dx/platform/ios/CCThread.mm</string>
		<string>libs/cocos2dx/platform/ios/EAGLView.h</string>
		<string>libs/cocos2dx/platform/ios/EAGLView.mm</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontLabel.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontLabel.m</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontManager.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/FontManager.m</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/ZAttributedString.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/ZAttributedString.m</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/ZAttributedStringPrivate.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/ZFont.h</string>
		<string>libs/cocos2dx/platform/ios/FontLabel/ZFont.m</string>
		<string>libs/cocos2dx/platform/ios/OpenGL_Internal.h</string>
		<string>libs/cocos2dx/platform/ios/Simulation/AccelerometerSimulation.h</string>
		<string>libs/cocos2dx/platform/ios/Simulation/AccelerometerSimulation.m</string>
		<string>libs/cocos2dx/platform/platform.cpp</string>
		<string>libs/cocos2dx/platform/platform.h</string>
		<string>libs/cocos2dx/script_support/CCScriptSupport.cpp</string>
		<string>libs/cocos2dx/script_support/CCScriptSupport.h</string>
		<string>libs/cocos2dx/shaders/CCGLProgram.cpp</string>
		<string>libs/cocos2dx/shaders/CCGLProgram.h</string>
		<string>libs/cocos2dx/shaders/ccGLStateCache.cpp</string>
		<string>libs/cocos2dx/shaders/ccGLStateCache.h</string>
		<string>libs/cocos2dx/shaders/ccShader_Position_uColor_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_Position_uColor_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionColor_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionColor_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTexture_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTexture_uColor_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTexture_uColor_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTexture_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTextureA8Color_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTextureA8Color_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTextureColor_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTextureColor_vert.h</string>
		<string>libs/cocos2dx/shaders/ccShader_PositionTextureColorAlphaTest_frag.h</string>
		<string>libs/cocos2dx/shaders/CCShaderCache.cpp</string>
		<string>libs/cocos2dx/shaders/CCShaderCache.h</string>
		<string>libs/cocos2dx/shaders/ccShaderEx_SwitchMask_frag.h</string>
		<string>libs/cocos2dx/shaders/ccShaders.cpp</string>
		<string>libs/cocos2dx/shaders/ccShaders.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCAnimation.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCAnimation.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCAnimationCache.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCAnimationCache.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCSprite.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCSprite.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteBatchNode.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteBatchNode.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteFrame.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteFrame.h</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteFrameCache.cpp</string>
		<string>libs/cocos2dx/sprite_nodes/CCSpriteFrameCache.h</string>
		<string>libs/cocos2dx/support/base64.cpp</string>
		<string>libs/cocos2dx/support/base64.h</string>
		<string>libs/cocos2dx/support/CCPointExtension.cpp</string>
		<string>libs/cocos2dx/support/CCPointExtension.h</string>
		<string>libs/cocos2dx/support/CCProfiling.cpp</string>
		<string>libs/cocos2dx/support/CCProfiling.h</string>
		<string>libs/cocos2dx/support/CCUserDefault.cpp</string>
		<string>libs/cocos2dx/support/CCUserDefault.h</string>
		<string>libs/cocos2dx/support/ccUtils.cpp</string>
		<string>libs/cocos2dx/support/ccUtils.h</string>
		<string>libs/cocos2dx/support/CCVertex.cpp</string>
		<string>libs/cocos2dx/support/CCVertex.h</string>
		<string>libs/cocos2dx/support/data_support/ccCArray.cpp</string>
		<string>libs/cocos2dx/support/data_support/ccCArray.h</string>
		<string>libs/cocos2dx/support/data_support/uthash.h</string>
		<string>libs/cocos2dx/support/data_support/utlist.h</string>
		<string>libs/cocos2dx/support/image_support/TGAlib.cpp</string>
		<string>libs/cocos2dx/support/image_support/TGAlib.h</string>
		<string>libs/cocos2dx/support/TransformUtils.cpp</string>
		<string>libs/cocos2dx/support/TransformUtils.h</string>
		<string>libs/cocos2dx/support/zip_support/ioapi.cpp</string>
		<string>libs/cocos2dx/support/zip_support/ioapi.h</string>
		<string>libs/cocos2dx/support/zip_support/unzip.cpp</string>
		<string>libs/cocos2dx/support/zip_support/unzip.h</string>
		<string>libs/cocos2dx/support/zip_support/ZipUtils.cpp</string>
		<string>libs/cocos2dx/support/zip_support/ZipUtils.h</string>
		<string>libs/cocos2dx/text_input_node/CCIMEDelegate.h</string>
		<string>libs/cocos2dx/text_input_node/CCIMEDispatcher.cpp</string>
		<string>libs/cocos2dx/text_input_node/CCIMEDispatcher.h</string>
		<string>libs/cocos2dx/text_input_node/CCTextFieldTTF.cpp</string>
		<string>libs/cocos2dx/text_input_node/CCTextFieldTTF.h</string>
		<string>libs/cocos2dx/textures/CCTexture2D.cpp</string>
		<string>libs/cocos2dx/textures/CCTexture2D.h</string>
		<string>libs/cocos2dx/textures/CCTextureAtlas.cpp</string>
		<string>libs/cocos2dx/textures/CCTextureAtlas.h</string>
		<string>libs/cocos2dx/textures/CCTextureCache.cpp</string>
		<string>libs/cocos2dx/textures/CCTextureCache.h</string>
		<string>libs/cocos2dx/textures/CCTexturePVR.cpp</string>
		<string>libs/cocos2dx/textures/CCTexturePVR.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCParallaxNode.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCParallaxNode.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTileMapAtlas.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXLayer.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXLayer.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXObjectGroup.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXObjectGroup.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXTiledMap.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXTiledMap.h</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXXMLParser.cpp</string>
		<string>libs/cocos2dx/tileMap_parallax_nodes/CCTMXXMLParser.h</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouch.h</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouchDelegateProtocol.h</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouchDispatcher.cpp</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouchDispatcher.h</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouchHandler.cpp</string>
		<string>libs/cocos2dx/touch_dispatcher/CCTouchHandler.h</string>
	</array>
</dict>
</plist>
